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Quirk Rules

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Quirk Rules Empty Quirk Rules

Post by Admin Tue Dec 31, 2019 3:24 pm

Quirks are the special abilities that define heroes and villains in the world of My Hero Academia. They are, true to their name, something that helps make a person unique, and in this day-and-age most people in the world have a Quirk of some type, even if it is mundane. Though with the skill and training, and a powerful Quirk (or the creativity to use their mediocre one), a person can enroll in a hero academy such as U.A. High School, and learn how to be a hero. Or perhaps, shunning that path, someone with a powerful Quirk might use their abilities for evil, and walk the path of a villain. Either way, a character's Quirk grows with them, leveling up and increasing in strength for every 100 in-character posts that a person makes.

A Quirk can have up to 5 levels total, though some Quirks might have less, trading later potential for quicker growth, or perhaps because of their simplistic nature. Generally, Quirks well suited to the life of a hero or villain have multiple levels because they are powerful. A Quirk with only a single level is generally indicative of a minor Quirk that is possessed by a civilian (Inko's Attraction of Small Objects).

Each character on Golden Age is allowed to register a single Quirk alongside their character's application (or, if you do not have any immediate ideas, you can register your Quirk later). The template for Quirk registration will be listed below. In general, each character's Quirk must be unique to them, and cannot be the exact same as another's. However, Quirks can have overlapping themes so long as they are sufficiently distinct (Enji's Hellflame and Dabi's Cremation). There are also exceptions; as Quirks tend to be genetic, close family members can share the same Quirk. Quirks that are overtly broad without distinction (such as Flight or Super Strength) can also be possessed by multiple people.

As a general rule, dual-natured Quirks (Shoto's Half-Cold Half-Hot) are disallowed without compelling reason, due to balance concerns.

When it comes to Quirks, you are encouraged to be highly creative! The rules for Quirks are simplistic, in order to encourage uniqueness and inventiveness. They are also highly individualistic, with each Quirk having its costs balanced around the abilities that it provides. The staff of Golden Age will do their best to help make your Quirk idea approvable. However, all things have their limits, and please be patient if your Quirk idea is deemed unworkable (generally for reasons of balance or to prevent excess bunnying). We have the utmost confidence in our members to create something unique, flavorful, and balanced.

Quirk Template
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Quirk Rules Empty Re: Quirk Rules

Post by Admin Tue Dec 31, 2019 3:38 pm

Sample Quirks
Below are some sample quirks, including those of canon characters for reference, as well as generic Quirks which you, yourself, could use.

Engine
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Hardening
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Hellflame
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Mutant Invisibility
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Transformative Invisibility
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Regeneration
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Super Strength
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Voice
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